Difference between revisions of "Category:Werecreature"

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* Werecreatures must take the Beast Change power.
 
* Werecreatures must take the Beast Change power.
 
* Werecreatures must take the Form Powers power.
 
* Werecreatures must take the Form Powers power.
* Werecreatures must take at least -1 Refresh worth of powers on their Beast Form.
 
 
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! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Important Skills</h2>
 
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Revision as of 04:33, 7 April 2017


Werecreature

Description

 Werecreatures are those shapeshifters that can only change into one alternate form. What they lack in flexibility and form options they make up for in the ability to specialize and be the very best shapeshifter of their type they can be.

Some of these shapeshifters are naturally born with the potential - a "minor talent" who's somewhat less minor than most - or have put in years of hard work learning how to do it, much like those who learn to take on a Wereform. Others are tied more directly with mythology; perhaps you've been infused with a drop from Ceridwen's cauldron, or you're a descendant of a trickster like Loki or Coyote.

Musts

  • Werecreatures must have a high concept that in some way indicates their supernatural ability.
  • Werecreatures must take the Physical Transformation condition.
  • Werecreatures must take the Beast Change power.
  • Werecreatures must take the Form Powers power.

Minimum Refresh Cost

 -1

Important Skills

 Deceit

Active PCs

Pages in category "Werecreature"

The following 18 pages are in this category, out of 18 total.