Difference between revisions of "Category:Scion"
From Tenebrous Isles
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| style="color: #000;"|{{tab}}None specifically, this is varied highly for this mantle. | | style="color: #000;"|{{tab}}None specifically, this is varied highly for this mantle. | ||
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+ | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Minimum Refresh Cost</h2> | ||
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+ | |style="color:#000;"|{{tab}}-0. The powers and stunts taken entirely depend on how close the Scion is to their heritage. | ||
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! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Musts</h2> | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Musts</h2> | ||
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* Scions must take the Called Condition. | * Scions must take the Called Condition. | ||
* We ask that Scions create a power template in bg 4 to indicate what powers their heritage might afford them in the future. | * We ask that Scions create a power template in bg 4 to indicate what powers their heritage might afford them in the future. | ||
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| style="color: #000;"|{{ Played by list | Active PCs | Scion }} | | style="color: #000;"|{{ Played by list | Active PCs | Scion }} | ||
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+ | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Active Scion NPCs</h2> | ||
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+ | | style="color: #000;"|{{ Played by list | Active NPCs | Scion }} | ||
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|} | |} |
Latest revision as of 08:23, 27 June 2018
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