Difference between revisions of "Category:Magic User"
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|style="color:#000;"| {{tab}}Magic users are Mortal, or at least half mortal, and come in a variety of flavors. | |style="color:#000;"| {{tab}}Magic users are Mortal, or at least half mortal, and come in a variety of flavors. | ||
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− | {{tab}}<u>Minor Talents</u> are mortals who have small, limited powers, whether due to long-forgotten traces of inhuman bloodlines, exposure to the supernatural, or simply the right combination of willpower and belief. These mortals can be referred to as minor talents: people with “one-trick” powers that might not have a lot of mojo but which can be very effective in the hands of a creative and driven individual. This mantle is a good option for someone who wants to have just a little supernatural | + | {{tab}}<u>Minor Talents</u> are mortals who have small, limited powers, whether due to long-forgotten traces of inhuman bloodlines, exposure to the supernatural, or simply the right combination of willpower and belief. These mortals can be referred to as minor talents: people with “one-trick” powers that might not have a lot of mojo but which can be very effective in the hands of a creative and driven individual. This mantle is a good option for someone who wants to have just a little supernatural tricky up his sleeve: a vanilla mortal with a little dash of extra flavor. |
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− | {{tab}}<u>Focused Practitioners</u> Focused practitioners are, essentially, the minor league of the magical practitioners. These people have narrowly-defined | + | {{tab}}<u>Focused Practitioners</u> Focused practitioners are, essentially, the minor league of the magical practitioners. These people have narrowly-defined spell-craft aptitudes which they practice to the exclusion of all other magic, usually because they simply aren't capable of more. For some focused practitioners, this limit is born of having only an intuitive understanding of magic rather than a trained one. Because of this, some focused practitioners are able to train into broader spell-casting abilities, but this is rare. As practitioners of true mortal magic, they are subject to the Laws of Magic, and the danger of certain pointy silver things. |
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− | {{tab}}<u> | + | {{tab}}<u>Magical Practitioners</u> are humans with that heady spark of true magical ability. These include the practitioners with the full range of magical talents. |
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! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Important Skills</h2> | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Important Skills</h2> | ||
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* Minor Talents must have a high concept reflecting their status as such. | * Minor Talents must have a high concept reflecting their status as such. | ||
* Minor Talents must take the Talented Condition. | * Minor Talents must take the Talented Condition. | ||
− | * Minor Talents must take one | + | * Minor Talents must take one minor Power. |
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! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Focused Practitioner Musts</h2> | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Focused Practitioner Musts</h2> | ||
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* Focused Practitioners must take the Exhausted Condition. | * Focused Practitioners must take the Exhausted Condition. | ||
* Focused Practitioners must take the Burned Out Condition. | * Focused Practitioners must take the Burned Out Condition. | ||
− | * Focused Practitioners must take the | + | * Focused Practitioners must take either the Channeling or Ritual Power. |
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− | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;"> | + | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Magical Practitioner Musts</h2> |
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* Wizards must take the Burned Out Condition. | * Wizards must take the Burned Out Condition. | ||
* Wizards must take the Third Eye Condition. | * Wizards must take the Third Eye Condition. | ||
− | * Wizards must take the Evocation | + | * Wizards must take the Evocation Power. |
− | * Wizards must take the Thaumaturgy | + | * Wizards must take the Thaumaturgy Power. |
− | * Wizards must take the Soulgaze | + | * Wizards must take the Soulgaze Power. |
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! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Minimum Refresh Cost</h2> | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Minimum Refresh Cost</h2> | ||
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− | |style="color:#000;"|{{tab}}-1 up to - | + | |style="color:#000;"|{{tab}}-1 up to -7 |
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Revision as of 22:41, 5 April 2017
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