Difference between revisions of "CharGen"
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+ | {| cellspacing="3" | ||
+ | |- valign="top" | ||
+ | | width="100%" class="MainPageBG" style="border: 1px solid #D4D4D4; color: #000; " | | ||
+ | {|style="border-spacing:8px; margin:0px -8px;" | ||
+ | |class="MainPageBG" style="width:50%; border:1px solid #CD6600; background:#55BBFF; vertical-align:top; color:#000;"| | ||
+ | {|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | ||
+ | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Step 3: Aspects</h2> | ||
+ | |- | ||
+ | |style="color:#000;"| {{tab}}Now that you've described the events of your background, you'll describe the Aspects that resulted from them. In essence, aspects are short phrases which describe key elements of your character. They can describe relationships, beliefs, personality quirks, items, or pretty much anything else which paints a vivid picture of the character. As a minimum, we expect you to have the first three aspects filled out for CharGen. The last available aspects can be done after you've spent some time playing your PC. | ||
+ | |||
+ | At any time, type +show to see the current layout of your Aspects and any notes you might have. | ||
+ | |||
+ | To define an Aspect, type +aspects/set <1 to 5>=<aspect name>. | ||
+ | |||
+ | To attach a note to an Aspect, type +aspects/note <1 to 5>=<note> | ||
+ | |||
+ | When you're done with your Aspects, move along. | ||
+ | |- | ||
+ | ! <h2 style="margin:0; background:#03104F; font-size: 120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Step 4: Skills</h2> | ||
+ | |- | ||
+ | | style="color: #000;"|{{tab}}(Page YS120) In essence, while Aspects describe who you are, Skills define what you can do, and how well you can do it. | ||
+ | |||
+ | All characters start with 30 Skill points to spend, and can have Skills rated as high as Superb (+5). Any Skills not listed on your sheet default to Mediocre (0). There are 25 Skills in The Dresden Files RPG, and you can review their names by typing ''+skills/list'' or looking on the [[Skills]] wikipage. | ||
+ | |||
+ | To see the current state of your Skills and Skill points, type ''+show''. | ||
+ | |||
+ | Besides the restriction of the Skill cap and the limiting factor of Skill points, Skills are also subject to a system of structure: you can't have more Skills at a certain rating than you have at the rating just below it, and so on. For example, in order to have three Skills rated at Good (+3), you have to have at least three Skills at Fair (+2) below that, and at least that many rated at Average (+1) below _that_. | ||
+ | |||
+ | On this game, you first buy Skill slots at the various ratings. To buy slots, type ''+skills/slots <rating number>=<number of slots>''. For example, ''+skills/slots 3=2'' will give you two Good (+3) slots. | ||
+ | |||
+ | Once you have the slots you want, you set Skills into them. To do this, type ''+skills/set <Skill name>=<rating number>''. For instance, ''+skills/set Lore=3'' will put Lore into one of the Good (+3) slots you bought. | ||
+ | |||
+ | You can also swap the ratings of two Skills, as the benefit of a Minor Milestone (Your Story, page 88). To do this, type ''+skills/swap <Skill 1>=<Skill 2>''. For instance, ''+skills/swap Lore=Athletics'' will set Lore back to Mediocre, and put Athletics into the Good (+3) slot in its stead. | ||
+ | |||
+ | When you have the Skill points ot do so - perhaps having gained them from a Significant or Major Milestone - you can also upgrade your existing Skills, such that they take their slot up to a higher rating, and you only pay the difference between the two ratings. To do this, type ''+skills/upgrade <Skill name>=<new rating>''. | ||
+ | |||
+ | To refresh your Stress tracks and consequence slots to match what you would gain from your Skills, type ''+stress/update''. | ||
+ | |||
+ | To clear the slots you've bought and Skills you've set and start your Skills afresh (but with all your gained Skill points), type ''+skills/clear''. | ||
+ | |||
+ | To leave a note about your skills (i.e. Guns is actually bows only in this case) use ''+skills/note <note>'' | ||
+ | |||
+ | While in the Skills room you can also add your additional languages to your sheet. (Please note that if you take the '''Linguist''' stunt in the Stunts and Powers room, you'll have to add those extra languages onto your sheet after you've added the stunt, these additions can be made in the Stunts and Powers room as well.) | ||
+ | |||
+ | To add languages to your sheet use ''+language/add <language>'' | ||
+ | |||
+ | To remove languages from your sheet use ''+language/rem <language>'' | ||
+ | |||
+ | If you need help figuring out which language to add to your sheet other than the standard English, or how to name them correctly, please see this listing of commonly used languages on the site: | ||
+ | |||
+ | *[[Languages]] | ||
+ | |||
+ | If you don't want to work on your Skills anymore, it's time to move on from this room. | ||
+ | |- | ||
+ | |} | ||
+ | |class="MainPageBG" style="width:50%; border:1px solid #CD6600; background:#55BBFF; vertical-align:top; color:#000;"| | ||
+ | {|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | ||
+ | |- | ||
+ | ! <h2 style="margin:0; background:#03104F; font-size: 120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Step 5: Stunts and Powers</h2> | ||
+ | |- | ||
+ | | style="color: #000;"|{{tab}}(Page YS120) In essence, while Aspects describe who you are, Skills define what you can do, and how well you can do it. | ||
+ | |||
+ | All characters start with 30 Skill points to spend, and can have Skills rated as high as Superb (+5). Any Skills not listed on your sheet default to Mediocre (0). There are 25 Skills in The Dresden Files RPG, and you can review their names by typing ''+skills/list'' or looking on the [[Skills]] wikipage. | ||
+ | |||
+ | To see the current state of your Skills and Skill points, type ''+show''. | ||
+ | |||
+ | Besides the restriction of the Skill cap and the limiting factor of Skill points, Skills are also subject to a system of structure: you can't have more Skills at a certain rating than you have at the rating just below it, and so on. For example, in order to have three Skills rated at Good (+3), you have to have at least three Skills at Fair (+2) below that, and at least that many rated at Average (+1) below _that_. | ||
+ | |||
+ | On this game, you first buy Skill slots at the various ratings. To buy slots, type ''+skills/slots <rating number>=<number of slots>''. For example, ''+skills/slots 3=2'' will give you two Good (+3) slots. | ||
+ | |||
+ | Once you have the slots you want, you set Skills into them. To do this, type ''+skills/set <Skill name>=<rating number>''. For instance, ''+skills/set Lore=3'' will put Lore into one of the Good (+3) slots you bought. | ||
+ | |||
+ | You can also swap the ratings of two Skills, as the benefit of a Minor Milestone (Your Story, page 88). To do this, type ''+skills/swap <Skill 1>=<Skill 2>''. For instance, ''+skills/swap Lore=Athletics'' will set Lore back to Mediocre, and put Athletics into the Good (+3) slot in its stead. | ||
+ | |||
+ | When you have the Skill points ot do so - perhaps having gained them from a Significant or Major Milestone - you can also upgrade your existing Skills, such that they take their slot up to a higher rating, and you only pay the difference between the two ratings. To do this, type ''+skills/upgrade <Skill name>=<new rating>''. | ||
+ | |||
+ | To refresh your Stress tracks and consequence slots to match what you would gain from your Skills, type ''+stress/update''. | ||
+ | |||
+ | To clear the slots you've bought and Skills you've set and start your Skills afresh (but with all your gained Skill points), type ''+skills/clear''. | ||
+ | |||
+ | To leave a note about your skills (i.e. Guns is actually bows only in this case) use ''+skills/note <note>'' | ||
+ | |||
+ | While in the Skills room you can also add your additional languages to your sheet. (Please note that if you take the '''Linguist''' stunt in the Stunts and Powers room, you'll have to add those extra languages onto your sheet after you've added the stunt, these additions can be made in the Stunts and Powers room as well.) | ||
+ | |||
+ | To add languages to your sheet use ''+language/add <language>'' | ||
+ | |||
+ | To remove languages from your sheet use ''+language/rem <language>'' | ||
+ | |||
+ | If you need help figuring out which language to add to your sheet other than the standard English, or how to name them correctly, please see this listing of commonly used languages on the site: | ||
+ | |||
+ | *[[Languages]] | ||
+ | |||
+ | If you don't want to work on your Skills anymore, it's time to move on from this room. | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |} | ||
+ | |||
|} | |} | ||
|} | |} |
Revision as of 23:55, 19 March 2017
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