CharGen Help Guide
We understand that CharGen can be tough on a new site, so we're always willing to help. This guide should give you some easy to follow steps for making it as painless as possible to get started on your own.
Opening to the Public Soon
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Please remember as you play that we use Evil Hat's Fate System, including Fate Core, Dresden Fate Accelerated, and The Fate Tooklit at this site.
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Step 1: The Beginning
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This first room is where character creation begins. Here, you decide and define the basic character ideas which will guide you through the rest of the process.
While in this room, type +show to see the current layout of your Mantle, High Concept, Trouble and name. For those intending to have multiple Mantles, please choose your primary Mantle in this room.
- If you are creating an Alternate PC, please see our rules regarding Alts here: Alts
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Mantle
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A Mantle is, essentially, a character type that comes pre-packaged with various traits: sets of related supernatural powers, suggested Skills and the like. There are occasionally a Moratorium on certain templates, bans on PC types, and other things, for grid balance. You can only have one of each template (i.e. one scion, one wizard)
Available Mantles
To select your Mantle, type +template Mantle and choose it from the drop-down list that becomes available.
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High Concept
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The High Concept is a phrase which describes the essential, defining traits of your character: who and what you are. You should include an inkling of your Mantle within the High Concept, but there's still a lot to fill in besides just that.
To set your High Concept, type +aspects/set concept=<aspect name>. To erase it, type +aspects/set concept= on its own.
Examples:
Wizard In Training
Psychic Private Eye
Special Investigations Detective
Werewolf Priest
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Trouble
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The Trouble is, essentially, the core complication in your character's life: the thing which keeps your existence from being simple, smooth sailing. That Trouble is a driving force in the character's life, pushing them towards the adventures that happen in the game.
To set your Trouble, type +aspects/set trouble=<aspect name>. To erase it, type +aspects/set trouble= on its own.
Examples:
A young apprentice has a desire for power, but knows that taking the power offered will harm those around them and conflict with their ethics. This could be called "The Temptation of Power".
A man has strong beliefs, but also a close-knit family, knowing that the latter could be harmed should he stick to the former. This character's Trouble could be "Family Man".
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High Concept and Trouble Notes
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High Concept and Trouble Aspects are sometimes unclear on their own. A short, snappy phrase is great for memorability, but light on detail. It's best to be more thorough in the description. To do so, you will attach notes to your Aspects.
Type +aspects/note <Concept or Trouble>=<note> to do this.
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Your Name
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If you haven't done so yet, pick a permanent name for your character. This will be the name that everyone sees when you walk into the room.
To do this, type @name me=<name>.
You will also define a longer name, also known as a full name, for yourself which will be shown on your +finger and your character sheet.
To do this, type &fullname me=<full name>.
This is the limit of what can be done in The Beginning. To do more, please use +concept to submit your concept and once it's approved you can move on to the next room.
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