The Skill Shuffle power effectively allows your different forms to have unique sets of Skills: keeping within the same Skill cap, Skill point total, and structured system, the specifics of your Skills can be almost completely different. The primary restriction is that knowledge and social Skills can't be given a higher value. Turning into a mole does not make you more knowledgeable about electrical engineering.
Skills that cannot be raised via shifting include:
Burglary, Casting, Contacts, Crafts, Deceive, Drive, Empathy, Lore, Performance, Provoke, Rapport, Resources, Scholarship, Shoot, Survival, and Will.
Skills that can be raised via shifting include:
Athletics, Fight, Notice, Physique, and Stealth.
To set your current form to use the Skill Shuffle system, type +skills/shuffle. To set the Skills back to being the same as Form 0, type +skills/unshuffle. For Skill-shuffled forms, this room uses similar commands to those in the original Skills room, reproduced below.
Type +skills/list to view the names of all the Skills available in the system.
Type +skills/clear to reset your Skills to the beginning.
Type +skills/slots <rating>=<number> to buy <number> slots at <rating>.
Type +skills/set <Skill>=<rating> to set <Skill> into one of your slots at <rating>
Type +skills/swap <Skill 1>=<Skill 2> to swap the ratings of two Skills, as in a Minor Milestone.
Type +skills/shift <Skill>=<rating> to shift a Skill to the chosen rating, moving its base Skill slot.
Type +skills/note <note> to write a note describing your form's Skills, or +skills/note to erase this note.
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