Difference between revisions of "Supernatural Stunts"
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|class="MainPageBG" style="width:50%; border:1px solid #CD6600; background:#55BBFF; vertical-align:top; color:#000;"| | |class="MainPageBG" style="width:50%; border:1px solid #CD6600; background:#55BBFF; vertical-align:top; color:#000;"| | ||
{|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | {|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | ||
− | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Enchanted Items</h2> | + | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Enchanted Items - Thaumaturgy/Ritual</h2> |
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|style="color:#000;"|{{tab}}Enchanted Items are specific things (jewelry, clothing items, wands, staffs, etc.) which an evocator has taken the time to work a well known spell into. They provide no bonus to any roll, but they do allow an evocator to use a specified spell one time without taking any stress during the course of a scene. | |style="color:#000;"|{{tab}}Enchanted Items are specific things (jewelry, clothing items, wands, staffs, etc.) which an evocator has taken the time to work a well known spell into. They provide no bonus to any roll, but they do allow an evocator to use a specified spell one time without taking any stress during the course of a scene. | ||
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* '''+enchant/del <num>:''' Deletes that item from your sheet. | * '''+enchant/del <num>:''' Deletes that item from your sheet. | ||
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− | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Rotes</h2> | + | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Rotes - Evocation/Channeling</h2> |
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|style="color:#000;"|{{tab}}Rote spells are those spells which an evocator has spent so long using, and have had so much practice with, that they settle into a kind of mental reflex which can be performed with relatively little effort to achieve maximum effect. | |style="color:#000;"|{{tab}}Rote spells are those spells which an evocator has spent so long using, and have had so much practice with, that they settle into a kind of mental reflex which can be performed with relatively little effort to achieve maximum effect. | ||
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To create a rote spell, type '''+rote/add <name>=<description>'''. The description fills in exactly what the spell does, and how much of a bonus it confers to that rolled action. Each rote spell is assigned a number when viewed with ''+show'', and this is the <number> used in the following commands. | To create a rote spell, type '''+rote/add <name>=<description>'''. The description fills in exactly what the spell does, and how much of a bonus it confers to that rolled action. Each rote spell is assigned a number when viewed with ''+show'', and this is the <number> used in the following commands. | ||
+ | * '''+rote/rename <number>=<new name> renames a rote spell.''' | ||
+ | * '''+rote/redesc <number>=<new description> changes the rote's description.''' | ||
+ | * '''+rote/del <number> deletes a rote from your spell list.''' | ||
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+ | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Runes - Runic Magic</h2> | ||
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+ | |style="color:#000;"|{{tab}}Rune spells are those spells which a Runic Magician uses to perform actions with relatively little effort to achieve maximum effect. | ||
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+ | Rune spells are always very narrowly-defined: a single game action application using a single idea, such as a 'Wing's Defense' or a 'Fury Attack' which always has the same weapon rating base of weapon 1. Creating an advantage can be applied as well, or an overcome action. | ||
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+ | When casting a runic spell for attack, the magician receives the bonus conferred by the Rune to their casting roll (up to +2 for a VERY specific game action, or +1 for a general game action), plus uses any bonus from Specializations and additionally gains their Weapon rating. Keep in mind, while runes have no inherent limiter on their uses, they do cause 1 shift of damage to your stress track every time they're used. | ||
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+ | Essentially, runes are 'Stunts' for the casting skill. | ||
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+ | To create a rune spell, type '''+rote/add <name>=<description>'''. The description fills in exactly what the spell does, and how much of a bonus it confers to that rolled action. Each rote spell is assigned a number when viewed with ''+show'', and this is the <number> used in the following commands. | ||
* '''+rote/rename <number>=<new name> renames a rote spell.''' | * '''+rote/rename <number>=<new name> renames a rote spell.''' | ||
* '''+rote/redesc <number>=<new description> changes the rote's description.''' | * '''+rote/redesc <number>=<new description> changes the rote's description.''' |
Revision as of 21:30, 11 April 2017
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