Difference between revisions of "Supernatural Stunts"
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{|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | {|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | ||
− | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;"> | + | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Enchanted Items</h2> |
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− | |style="color:#000;"|{{tab}} | + | |style="color:#000;"|{{tab}}Enchanted Items are specific things (jewelry, clothing items, wands, staffs, etc.) which an evocator has taken the time to work a well known spell into. They provide no bonus to any roll, but they do allow an evocator to use a specified spell one time for free during the course of a scene. |
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+ | Enchantments on items are always very narrowly-defined: a single Evocation or Thaumaturgical game action. | ||
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+ | If you were to create an Evocation-based Enchanted item, it could allow you to make 1 Evocation attack for free in a scene. For example a fire-based attack game action vs a single target. | ||
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+ | If you were to create a Thaumaturgy-based Enchanted item, it could allow you to make 1 Thaumaturgical action for free in a scene, quickly, without having to build up all necessary prerequisites to casting the Thaumaturgical spell. For example opening a doorway to the NeverNever or a Pocket full of Sunshine that places the aspect of 'Sunlit' onto the area. | ||
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+ | Enchanted items are made with the following commands and cost 1 Refresh apiece. | ||
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+ | * '''+enchant/create <name>=<desc>''': Creates that enchanted item. The cost of the item and the uses are both limited to 1. If you don't provide a <desc>, the item will begin blank. | ||
+ | * '''+enchant/rename <num>=<name>''': Renames that enchanted item.''' | ||
+ | * '''+enchant/desc <num>=<description>''': Describes that enchanted item. The preferred format is to describe the effect of the item." - e.g. "Coat of protection, Reactive armor, 2 free tags." | ||
+ | * '''+enchant/del <num>:''' Deletes that item from your sheet. | ||
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− | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;"> | + | ! <h2 style="margin:0; background:#03104F; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Rotes</h2> |
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− | |style="color:#000;"|{{tab}} | + | |style="color:#000;"|{{tab}}Rote spells are those spells which an evocator has spent so long using, and have had so much practice with, that they settle into a kind of mental reflex which can be performed with relatively little effort to achieve maximum effect. |
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+ | Rote spells are always very narrowly-defined: a single evocation application using a single element, such as a fire attack which always has the same weapon rating, or an air maneuver which always creates the exact aspect. However, within its narrow range of application, a rote spell can be very useful for a simple reason: Rotes are the only way to gain bonuses on Casting rolls. | ||
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+ | When casting a rote spell for attack, the evocator receives the bonus conferred by the Rote to their casting roll (up to +2 for a VERY specific game action, or +1 for a general game action), plus uses any bonus from Specializations and additionally gains their Weapon rating. Keep in mind, while Rotes have no inherent limiter on their uses, they do cause 1 shift of damage to your stress track every time they're used. | ||
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+ | Essentially, Rotes are the 'Stunts' for the Casting skill. | ||
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+ | To create a rote spell, type '''+rote/add <name>=<description>'''. The description fills in exactly what the spell does, and how much of a bonus it confers to that rolled action. Each rote spell is assigned a number when viewed with ''+show'', and this is the <number> used in the following commands. | ||
+ | * '''+rote/rename <number>=<new name> renames a rote spell.''' | ||
+ | * '''+rote/redesc <number>=<new description> changes the rote's description.''' | ||
+ | * '''+rote/del <number> deletes a rote from your spell list.''' | ||
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Revision as of 04:48, 4 April 2017
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