Creature Features
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Powers for those taking some sort of beast, or beastly, form.
- Aquatic: You cannot drown and you ignore all water-based borders.
- Breath Weapon:W:1, can hit up to 1 zone away.
- Claws: Gain W:1 on your attack rolls due to having some sort of natural weapon.
- Diminutive Size: You're smaller than a human by far, likely closer to the size of a normal house cat or even smaller still. Because of your size gain +4 to Stealth to hide. +2 to to notice small details. Your Physique is capped at Mediocre. +1 to Athletics for dodging. Max 1 stress per attack.
- Hulking Size: +1 to be hit. +2 stress boxes. Border 1 for normal doors. +2 Physique to lift/break, +1 Athletics to cover distance. +2 Provoke. Mediocre Stealth, no more than 1 shift can be achieved through Stealth rolls.
- Pack Instincts: +1 Notice when near pack members. Communicate single words wordlessly. Locate pack members with Notice. All or no pack members are surprised.
- Supernatural Sense: You have the sense of something strange. It's not one of your natural 5 senses, but a sense of something that shouldn't be a normal thing you can 'feel'.
- Venemous: Prerequisite: Claws. Your natural weapons are envenomed. Use Fight to create an advantage and place a 'Poisoned' aspect on your opponent. Until this aspect is overcome with a Physique roll or the expenditure of a Fate point, roll one free Fight vs. Physique roll against the victim of your venom.
- Wings: You have wings, you can fly! Use Athletics for flight and ignore any land-based borders (pay attention to the mountains though, they are tall).
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Power Type
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