Difference between revisions of "Powers"

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|style="color:#000;"|{{tab}}Info about the Power type and Powers available goes here
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|style="color:#000;"|{{tab}}Powers for those taking some sort of beast, or beastly, form.
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:<u>'''Aquatic'''</u>: You cannot drown and you ignore all water-based borders.
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:<u>'''Breath Weapon'''</u>:W:1, can hit up to 1 zone away.
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:<u>'''Claws'''</u>: Gain W:1 on your attack rolls due to having some sort of natural weapon.
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:<u>'''Diminutive Size'''</u>: You're smaller than a human by far, likely closer to the size of a normal house cat or even smaller still. Because of your size gain +4 to Stealth to hide. +2 to to notice small details. Your Physique is capped at Mediocre. +1 to Athletics for dodging. Max 1 stress per attack.
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:<u>'''Echoes of the Beast'''</u>:
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:<u>'''Hulking Size'''</u>:
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:<u>'''Pack Instincts'''</u>:
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:<u>'''Supernatural Sense'''</u>:
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:<u>'''Venemous'''</u>: ''Prerequisite: Claws.''' Your natural weapons are envenomed. Use Fight to create an advantage and place a 'Poisoned' aspect on your opponent. Until this aspect is overcome with a Physique roll or the expenditure of a Fate point, roll one free Fight vs. Physique roll against the victim of your venom.
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:<u>'''Wings'''</u>: You have wings, you can fly! Use Athletics for flight and ignore any land-based borders (pay attention to the mountains though, they are tall).
 
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Revision as of 03:00, 11 April 2017


Powers List

Here you will find a list of the Powers used at Tenebrous Isles along with a description of what they're used for.


Creature Features

 Powers for those taking some sort of beast, or beastly, form.
Aquatic: You cannot drown and you ignore all water-based borders.
Breath Weapon:W:1, can hit up to 1 zone away.
Claws: Gain W:1 on your attack rolls due to having some sort of natural weapon.
Diminutive Size: You're smaller than a human by far, likely closer to the size of a normal house cat or even smaller still. Because of your size gain +4 to Stealth to hide. +2 to to notice small details. Your Physique is capped at Mediocre. +1 to Athletics for dodging. Max 1 stress per attack.
Echoes of the Beast:
Hulking Size:
Pack Instincts:
Supernatural Sense:
'Venemous: Prerequisite: Claws. Your natural weapons are envenomed. Use Fight to create an advantage and place a 'Poisoned' aspect on your opponent. Until this aspect is overcome with a Physique roll or the expenditure of a Fate point, roll one free Fight vs. Physique roll against the victim of your venom.
Wings: You have wings, you can fly! Use Athletics for flight and ignore any land-based borders (pay attention to the mountains though, they are tall).

Power Type

 Info about the Power type and Powers available goes here

Power Type

 Info about the Power type and Powers available goes here

Power Type

 Info about the Power type and Powers available goes here