Languages

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Common Language Scheme

On Tenebrous Isles there is a language code in use that allows you to speak via the +say <language>= command.
Use of this command makes it so that when you speak a line, it will deliver the following messages:

To yourself:

  • You say, in <language>, "I know what you did there."

And to the room:

  • <Name> says, in <language>, "I know what you did there."

For those that cannot speak the language that you're using:

  • <Name> says something in <language>.


In order to make it so that this code can work effectively, it is important when using the +language/add <language> code to place languages on your sheet that the languages are spelled correctly and using the correct phrasing.

Working with Languages on your sheet

While in the Skills room of Character Generation you can add your additional languages to your sheet. (Please note that if you take the Linguist stunt in the Stunts and Powers room, you'll have to add those extra languages onto your sheet after you've added the stunt, these additions can be made in the Stunts and Powers room as well.)

To add languages to your sheet use +language/add <language>

To remove languages from your sheet use +language/rem <language>

Notes to Keep In Mind

There are some languages that have odd situational issues regarding them, such as the idea of a 'Gaelic language' or some version of a language long since unspoken. Keep in mind that the spelling needs to be correct for your language as well as the basis in factual, historical representation of the language.
Here are a couple of helpful notes, and guidelines, for the most common that have been seen:

  • Ancient Egyptian is not a language
To speak Ancient Egyptian, you would need to take one of the following: Coptic, Demotic, Late Egyptian, Middle Egyptian, or Old Egyptian. Anything beyond Old Egyptian is called 'Archaic Egyptian'.


  • Britonic is not a language
To speak the ancient family of languages that is Brittonic, you need to pick from the following: Common Brittonic, Western Brittonic, or Southwestern Brittonic.


  • Chinese is not a language
To speak Chinese, you would need to take possibly the most common Chinese language of Mandarin, or the somewhat less commonly used Cantonese.
Aside from these most common options there are a large number of Chinese languages, but you must choose them individually for this, you cannot take Chinese and simply speak all of them.


  • Gaelic is not a language
To use Gaelic, you are either speaking Scottish Gaelic or Irish Gaelic. To know both, you must take both languages. Gaelic itself is not the appropriate use of this language.


  • Norse is not a language
To speak Norse is to actually speak Old Norse, as currently Norse is not a true language.


Language Listing

This list contains the languages currently in use on active player character sheets on Dark Spires. It is certainly not a comprehensive list of all available languages that can be taken.
However, any language that is placed onto a sheet should be:
A) A True Language.
B) Spelled Correctly.
C) Added to this list to update (via a +job to staff).

  • Abyssal
  • Alutiiq
  • Arabic
  • Aramaic
  • Archaic Egyptian
  • ASL
  • Avestan
  • Basque
  • BSL
  • Cantonese
  • Common Brittonic
  • Coptic
  • Cornish
  • Czech
  • Danish
  • Dari
  • Demotic
  • Egyptian
  • English
  • Enochian
  • Etruscan
  • Farsi
  • Finnish
  • French
  • German
  • Gothic
  • Greek
  • Hebrew
  • Highland Mayan Sign Language
  • Hindi
  • Icelandic
  • Irish Gaelic
  • Italian
  • Japanese
  • Korean
  • Late Egyptian
  • Latin
  • Latvian
  • Macedonian
  • Mandarin
  • Mayan
  • Middle Egyptian
  • Middle French
  • Nagano Clan
  • Navajo
  • Norn
  • Old Egyptian
  • Old English
  • Old French
  • Old Norse
  • Pashto
  • Pictish
  • Portuguese
  • Proto-Mayan
  • Romanian
  • Russian
  • Scottish Gaelic
  • Spanish
  • Swedish
  • Tibetan
  • Urdu
  • Welsh