Difference between revisions of "House Rules"
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|class="MainPageBG" style="width:50%; border:1px solid #CD6600; background:#55BBFF; vertical-align:top; color:#000;"| | |class="MainPageBG" style="width:50%; border:1px solid #CD6600; background:#55BBFF; vertical-align:top; color:#000;"| | ||
{|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | {|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | ||
+ | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Equipment?</h2> | ||
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+ | |style="color:#000;"| {{tab}}If you'd like your character to be able to carry anything that might have an effect in scene (weapons, important medical supplies, what not), you need to input a +equip request so that your inventory can be filled on your PC. If you do not have anything in your +inv (inventory), it is assumed your PC doesn't carry anything that will be of mechanical use into scenes. | ||
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+ | Just put in a request with the following: '''+equip <Name> Equipment Request=<list of equipment being requested>'''. Be sure to include W: ratings if you're asking for a weapon to have on your person. Also be aware that there are some restrictions in Hawaiian laws for things like guns or bows and arrows. | ||
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! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Fate Points?</h2> | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Fate Points?</h2> | ||
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Stunts are not considered Powers, and therefore will not add to the total Refresh spent on Powers. | Stunts are not considered Powers, and therefore will not add to the total Refresh spent on Powers. | ||
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! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">The Tells of Magic?</h2> | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">The Tells of Magic?</h2> | ||
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Likewise, when you perform Thaumaturgical acts, your body will react to the magic as you build the spell. That, and it's pretty noticeable that you've worked up a magic circle and are chanting and performing rites to get the magic set up the way you want it. | Likewise, when you perform Thaumaturgical acts, your body will react to the magic as you build the spell. That, and it's pretty noticeable that you've worked up a magic circle and are chanting and performing rites to get the magic set up the way you want it. | ||
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+ | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Water, Water, Everywhere!</h2> | ||
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+ | |style="color:#000;"| {{tab}}The element of water, in the Dresdenverse, is the element of entropic forces. This property means that mortal magics are grounded and dissolved when the energy or caster passes through water. The waters surrounding the Hawaiian Islands are different. | ||
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+ | The islands are located within the confluence of a massive ley line nexus according to maps of European and Indian origin. It is also the center of the Ring of Fire, the element of fire combining with the element of Water and nullifying the properties of the opposing elements. The nexus represents the 10th Gate Chakra (Aura) of the Earth. This changes the entropic properties to something less disruptive to magic, allowing magic to exist on and under the waves of Oahu. The doctrine within the White Council dismisses these claims of course, though the Wardens of the area have stated otherwise. '''''Rather than wholly dispelling mortal magics, casters instead face a -2 to their casting rolls while submerged in, surrounded by, or penetrating water.''''' | ||
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* If they do not, then that person cannot use their 'Love' or 'Hope' or 'Courage' against someone that could be effected by the emotion. (I.E. Burning a White Court Skavis Vampire with True Hope) | * If they do not, then that person cannot use their 'Love' or 'Hope' or 'Courage' against someone that could be effected by the emotion. (I.E. Burning a White Court Skavis Vampire with True Hope) | ||
* If they do? Then in order to garner the effect of the True Emotion, the person enacting the effect must spend a Fate point to achieve the desired reaction after coming into physical contact with the person that is vulnerable to the effect. (This is mechanically how this works in scenes) | * If they do? Then in order to garner the effect of the True Emotion, the person enacting the effect must spend a Fate point to achieve the desired reaction after coming into physical contact with the person that is vulnerable to the effect. (This is mechanically how this works in scenes) | ||
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+ | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Thought Posing</h2> | ||
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+ | |style="color:#000;"| {{tab}}It is understood that people like thorough poses. '''Thought posing''' is including a character's thoughts in those poses, and many times, they are non-interactive. When people read those poses, they have to consider what is meant to be interactive, and what isn't. When there are few participants this process can be less difficult, but the problem compounds as the scene goes longer and there are more participants. Also, the mind is not infallible and in recalling something, it may confuse whether an idea was spoken aloud or just thought. So as the expression goes, '''Read you like a book''', so goes the site. Any thought pose can be treated as giving some mix of expression, body language, and mumbling. This opens the door for the less deceptive crowd to give things away and entire poses to be something that can be interacted with. | ||
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+ | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Water Breathing & Underwater Communication</h2> | ||
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+ | |style="color:#000;"| {{tab}}The Gem of the Pacific is surrounded by thousands of miles of Ocean in any direction. In the Dresdenverse there are many things that live beneath the waves and they are generally at odds with humanity. This is a major part of the setting, and it needs improvement. | ||
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+ | As a note, every character (regardless of mantle) is capable of creating an aspect that allows them to breath and communicate underwater in a language they already speak. This can be done through mundane or magical means without cost to the character in the form of stress, borrowed, or called tracks. This does not mean that water is without its dangers. | ||
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+ | This free aspect does not protect against the pressure and cold of the crushing depths, nor is it without the possibility of being compelled against. '''''Due to most individuals being land-based (lacking the aquatic power), most underwater actions result in a -2 penalty.''''' | ||
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[[Category:Help File]] | [[Category:Help File]] |
Latest revision as of 03:09, 13 May 2019
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