Difference between revisions of "House Rules"
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Eventually, you WILL hit the XP cap. And yes, there is an XP cap here. Don't despair though! Once you've hit the XP cap on your PC, you have the option of giving all further gained days on that PC to one of your alternate PCs. This allows you to bring your old PC to a scene where you might need them, or to continue their story, without feeling as though your efforts are being unrewarded. The story of your PC doesn't end when XP gain does, and we fully understand that. | Eventually, you WILL hit the XP cap. And yes, there is an XP cap here. Don't despair though! Once you've hit the XP cap on your PC, you have the option of giving all further gained days on that PC to one of your alternate PCs. This allows you to bring your old PC to a scene where you might need them, or to continue their story, without feeling as though your efforts are being unrewarded. The story of your PC doesn't end when XP gain does, and we fully understand that. | ||
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+ | All PCs gain steady days just by being approved, but you can also gain bonus days in the following ways: | ||
+ | :*Running a scene or plot (10 bonus days per scene) | ||
+ | :*Taking part in a scene run by a GM or player (2 bonus days per scene) | ||
+ | :*Receiving +noms (1 bonus day per +nom) | ||
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− | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;"> | + | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Fate Points?</h2> |
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− | |style="color:#000;"| {{tab}} | + | |style="color:#000;"| {{tab}}Fate points are an integral part of the Fate system, and the Dresdenverse. They can allow you to overcome odds that you would normally not be able to persevere against, and can be given as an incentive for you to to behave in certain ways according to your Character's Aspects. |
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+ | Fate can be used in the following ways: | ||
+ | :*Buying out of a compel offered to you by a GM or player within a scene. If you elect not to accept a compel based on one of your aspects, you will spend 1 Fate point to do so. | ||
+ | :*Making a declaration regarding the current scene (I.E. 'I found a metal baseball bat!' or 'Oh look! A natural layer of sea salt has accumulated on this patch of sand, which I can scrape up and throw in the face of this naughty spirit!'). | ||
+ | :*Creating alterations to the result of a +roll: | ||
+ | ::*If an aspect you are invoking on a roll is not really all that applicable, you can only use your Fate point for a reroll. | ||
+ | ::*If an aspect you are invoking on a roll is applicable, but only kind-of, you can use your Fate point to either reroll or gain a +1 to the roll. | ||
+ | ::*If an aspect you are invoking on a roll is definitely applicable to the situation, you can use your Fate point to either reroll or gain a +2 on the roll. | ||
+ | ::*If an aspect you are invoking on a roll is overwhelmingly applicable to the situation, you can use your Fate point to either reroll or gain a +3 on the roll. | ||
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+ | Fate can be gained in the following ways: | ||
+ | :*Fate refills naturally at the rate of 1 per week, up to your cap. You can hold only as many Fate points as you have available Refresh, up to a cap of 3 Fate points for Supernaturals and 5 Fate points for Pure Mortals. | ||
+ | :*Fate can be gained by accepting a compel offered to you based on one of your aspects by the GM of a scene or even by another player in the scene. (Please note, all Compels are monitored and during a scene they must be approved by the GM running the scene.) | ||
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|class="MainPageBG" style="width:50%; border:1px solid #CD6600; background:#55BBFF; vertical-align:top; color:#000;"| | |class="MainPageBG" style="width:50%; border:1px solid #CD6600; background:#55BBFF; vertical-align:top; color:#000;"| | ||
{|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | {|width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top; background:#55BBFF;" | ||
+ | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Fleeting, Sticky, and Lasting?</h2> | ||
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+ | |style="color:#000;"| {{tab}}Aspects and Consequences now have different time frames attached to them, in the form of Fleeting, Sticky, and Lasting. | ||
+ | :'''Fleeting''' Consequences or Aspects are something that is gone at the end of a scene. | ||
+ | :'''Sticky''' Consequences or Aspects can take up to 1 week IRL to recover from, though if the Aspect is overcome sooner, the Sticky Aspect can be removed. | ||
+ | :'''Lasting''' Consequences or Aspects can take up to 1 month IRL to recover from, though if the Aspect is overcome sooner, the Lasting Aspect can be removed. | ||
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! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Power Limits</h2> | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">Power Limits</h2> | ||
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Stunts are not considered Powers, and therefore will not add to the total Refresh spent on Powers. | Stunts are not considered Powers, and therefore will not add to the total Refresh spent on Powers. | ||
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− | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;"> | + | ! <h2 style="margin:0; background:#00004C; font-size:120%; font-weight:bold; border:1px solid #D4D4D4; text-align:left; color:#D4D4D4; padding:0.2em 0.4em;">+Votes?</h2> |
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− | |style="color:#000;"| {{tab}} | + | |style="color:#000;"| {{tab}}+Votes are an often used MUSH method of giving a little pat on the back to those you've enjoyed being in a scene with. We do encourage you to +vote for others in your scene as a way to thank them for being involved with you via RP. |
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+ | +Votes do not contribute to days gained, but they do have an advantage! As Fate refills at a rate of only 1 per week, you can 'sell' your +votes at a rate of 30 votes for 1 Fate point, up to your cap, if you feel the need to gain more Fate points before your natural refill, or a compel, occurs. | ||
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[[Category:Help File]] | [[Category:Help File]] |
Revision as of 15:02, 12 April 2017
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